GuttCutter fights to free the souls of his slaughtered people. Every step he takes brings him closer to the wizard who burned his world to ash. But the wizard now hides behind a king, and kings do not fall easily.
Seiry's hunt for Mindeel drives her south beyond the Riff into lands where the Brotherhood's name is feared and rarely spoken. Glashirrim's hunger grows with every battle, and the voice within the blade grows louder. Allies fall away. Enemies gather. Each victory costs more than the last.
In the shadows of the last Folding, the Witch waits. Last of the ancient order. Older than kingdoms. Beautiful and terrible in equal measure. Her power is unknown. Her name cannot be spoken. Once the lover of the first and greatest wizard, she has watched the game longer than kingdoms have stood.
Now the Wizard King steps into the light. Kingdoms bend to his will. Forbidden armies rise at his command. Houses kneel or break. And the three lost books of knowledge, hidden since the wars of the Second Folding, are beginning to stir.
Seiry will hunt him.
GuttCutter will have his vengeance.
And the price of killing a king may be higher than either of them can pay.